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		<h1>[name]</h1>

		<div class="desc">
			Class for loading a [page:CubeTexture CubeTexture].
			This uses the [page:ImageLoader] internally for loading files.
		</div>

		<h2>Example</h2>

		<div>
			[example:webgl_materials_cubemap materials / cubemap]<br />
			[example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]<br />
			[example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]<br />
			[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
			[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]<br />
			[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
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		<code>
var scene = new THREE.Scene();
scene.background = new THREE.CubeTextureLoader()
	.setPath( 'textures/cubeMaps/' )
	.load( [
				'1.png',
				'2.png',
				'3.png',
				'4.png',
				'5.png',
				'6.png'
			] );
		</code>

		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
		<div>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />

		Creates a new [name].
		</div>


		<h2>Properties</h2>

		<h3>[property:String crossOrigin]</h3>
		<div>
		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
	 attribute of the image to the value of *crossOrigin*,
		prior to starting the load. Default is *undefined*.
		</div>

		<h3>[property:LoadingManager manager]</h3>
		<div>
			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
		</div>

		<h3>[property:String path]</h3>
		<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>



		<h2>Methods</h2>

		<h3>[method:null load]( [page:String urls], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
		<div>
		[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture. These can also be
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
		</div>
		<div>
		Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
		</div>

		<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
		<div>		Set the [page:.crossOrigin] attribute.</div>

		<h3>[method:FileLoader setPath]( [page:String path] )</h3>
		<div>
			Set the base path or URL from which to load files. This can be useful if
			you are loading many textures from the same directory.
		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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